Look, it's a new animation reel!
Examples of animated content produced from 2005-2014. Mostly new footage, but there's a few old bits I just can't give up.
In all of the traditionally-animated sequences collected here I served as Key Animator, if not full Animator. Often that's included the choreography and layout of the action as well a drawing the frames. Scenes for The Awesomes were produced in Toonboom Harmony, all other sequences animated with Photoshop and composed in AfterEffects (sequences prior to 2007 produced with finely-ground minerals pressed into pulped and pressed wood shavings).
For Darksiders II I acted as the Cinematics Director, coordinating and guiding the production of animated story sequences. Sequences were animated by teams both internal as well as outsourced, domestic and international. Animation for these sequences were produced either by the dedicated crew at Plastic Wax Australia or the talented team at Vigil Games (circa 2012, now scattered).
Sequences were animated by keys (no mocap) in 3DS Max and imported to the engine, actively integrating live assets within the game to allow for custom appearances and seamless transitions from cinematic to gameplay. It's tricky stuff, man, buy me a drink sometime and I'll tell you all about it.
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Life continues to be interesting, and eventful. 2015 marks the start of many new adventures.