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Submitted on
August 22, 2005
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Dueling Armor by Inkthinker Dueling Armor by Inkthinker
I'm so lazy. Nothing new, just a new composition. I like it. :D
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:iconfaithfeather:
Faithfeather Featured By Owner Feb 17, 2014
so jealous! your duelist is so much more badass lookin then mine :3 how long have you been scribbling o.o ?
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:iconinkthinker:
Inkthinker Featured By Owner Feb 22, 2014  Professional Digital Artist
Thanks! I've been working a little under 20 years professionally, but I've really only started breaking out in the past four or five. It's been a trip, still going! :D
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:iconfaithfeather:
Faithfeather Featured By Owner Feb 23, 2014
o.o oh gebus no wonder your so pro :O!!!!!

*latches onto your legs* Dx teach me xD
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:iconinkthinker:
Inkthinker Featured By Owner Mar 31, 2014  Professional Digital Artist
Haha, sure! Lesson 01: Practice the fundamental lessons of Anatomy, Perspective and Composition (the stuff you can find in just about any classic how-to-draw book). Seek ways to apply them to the style in which you wish to draw best. Come back in one year and show me how you've improved. Don't slack off, don't take shortcuts, and don't cheat!

Good luck!
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:iconfaithfeather:
Faithfeather Featured By Owner Apr 1, 2014
yes my masta! *trains under waterfalls and stuffs*

:O ive been told my anatomy is decent but I do have issues with perspective :-/ like... "okay so this coat looks like this but how does it set and how does it look from this angle" ect xD
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:iconinkthinker:
Inkthinker Featured By Owner Apr 3, 2014  Professional Digital Artist
So, here's the thing about perspective; The best way to fake it is to actually do it. I'm not saying you gotta do all the numbers and get geometrically fussy about it (unless you're working out stuff with repeating patterns), but you totally gotta drop the VPs and put down the guides, at least if you're doing anything with rigid geometry (anything that isn't organic). And you have to know the rules on how to set scale and make sure that objects are more-or-less in correct relation to each other, because that's key to creating depth in your imagery.

It plays into anatomy when you want to do anything with depth and foreshortening, which is the key to dynamic composition. At that point you combine your knowledge of anatomical substructure to break down the form into basic shapes like ellipses or blocks. Then you build over those shapes for the actual forms that make up the anatomy of whatever you're drawing, whether it's human or horse or Honda Civic. All works the same.

Also, look up the trick on "false perspective", where you have the VP waaaay off the page, like twenty feet into the next room. It's an trick that makes it easy to lay down quick & dirty guides for anything. I think I might have an example in my Scraps.
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:iconfaithfeather:
Faithfeather Featured By Owner Apr 4, 2014
:D wow thanks for all the pointers :3 now lets see if I can put them into works >.O
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:icongabmatt:
gabmatt Featured By Owner Feb 6, 2012  Student Artist
REALLY AWESOME... I LOVE YOUR STYLE, TRULY AWESOME...
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:iconbigbusiness81:
Bigbusiness81 Featured By Owner Jan 23, 2011
I hadn't seen your work in a while and forgot how great it was! Keep it up.
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:iconredmist81:
Redmist81 Featured By Owner Mar 19, 2010
You're not lazy, man you're crazy talented!
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