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Gotrek + Felix - sketch by *Inkthinker:iconInkthinker:


©2007-2009 *Inkthinker
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Submitted: September 5, 2007
File Size: 200 KB
Image Size: 200 KB
Resolution: 1000×656
Comments: 14
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Artist's Comments

Just something I doodled up in Photoshop. Took about an hour.

I've been re-reading William King's "Gotrek & Felix" Warhammer novels, reveling in their pulpy awesomeness. They're possibly the most fun I have reading a series next to Pratchett's Discworld, though possibly for completely different reasons.

Both their designs, costume and otherwise, are largely based on the covers to the novels that I have. I guess I failed to make Gotrek as stubby as a proper Warhammer dwarf, though.
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Comments


Weeeell, Gortek might be a bit tall to qualify as stubby, but he's definitely getting there
Really nice speed paint/sketch though, you really have a way with portraying motion in a picture, as a good animator should ;D

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It's not that I hate you, I just really don't like you :heart:

My age =
(1+1)x(1+1+1+1+1)-((1+1+1)x(1+1+1))
+1+1+1+((1+1)x(1+1))+1+1+((1+1+1)x(1
+1+1))+1+1-((1+1)x(1+1))+1
*Gotrek.. parden my horrible english X:

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It's not that I hate you, I just really don't like you :heart:

My age =
(1+1)x(1+1+1+1+1)-((1+1+1)x(1+1+1))
+1+1+1+((1+1)x(1+1))+1+1+((1+1+1)x(1
+1+1))+1+1-((1+1)x(1+1))+1
Fun design, lovely flow and motion. As always. =)

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“Saying "I'm sorry" is the same as saying "I apologize." Except at a funeral.”. -Demetri Martin

No worries, I immediately recognized him as a Warhammer dwarf ;) I think it's the mohawk that does it.

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Writing is as simple, and as complicated, as telling the truth as you see it.
Looking good, bro, looking good. :nod:

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Avatar by =neekko
Help||*watercolorists||#traditional
your movements are always very dynamic. im curious as to how you're able to come up with such? im personally having trouble with dynamic poses. maybe there's something you might recommend me taking a gander?

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Signed,
Thaneia
and i think your artworks are very respectable as they don't rely all too much on the mainstream style. cool work dude!

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Signed,
Thaneia
Great stuff, yet again. Although simple and rough, this drawing still shows great movement and emotion. Awesome job, bro!

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60% of the time, it works every time.
Part of it is my animation background, which helps me to work in loose, fast shapes that focus on line-of-action gestures. When this is the structural basis, it shows through even on more detailed, illustrated figures. "Dynamic" usually just means that the composition incorporates diagonally-focused layout and foreshortening to emphasize depth.

All of that you can learn to do by studying perspective and graphic design until it hurts your brain, but the shorthand version is this: Curved and deep is hot, flat and straight is not. A curved line is usually more interesting than a straight line (where applicable), and you should always remember that your illustrations need to work on 3 planes: height, width AND depth.

The second thing to think about is that it's never about a pose. It's about an action, it's about body language, it's about how the muscles and bones fit together to form function. Figure out what the character is doing, work that against what you know about action and anatomy and physics and such, and then let the composition of the character's position work from there.

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