I think it's in the action illustrations where my reliance on illustrative tropes was most evident. I wanted to work in a more storybook style for this project, but when it came time to illustrate motion I can't help but fall back on modern technique. I think that the results make for cool imagery, but I'd be lying if I said it was where I wanted to go when I started out the door.
I did have fun running with another idea that I'd been wanting to use for Mistborn, using the shape of the mist to reinforce allomantic symbolism. See if you can count how many times the symbol for Steel show up in the Pushing illustration.
That's not really meant to be Vin battling the hazekillers, but I suppose it could be. I had to tone that illustration down from the original sketch, wherein the coin was blasting out of the guy's mouth instead of through his throat.
Drawn in Manga Studio EX v3 on the 21UX. These illustrations are exclusively licensed to Crafty Games, all rights reserved.
Man, I was so happy when I saw that drawing of yours at the end of the last novel. Just finished it today, and damn, those faces you draw are so expressive!
Great work as usual man!! So much movement and great shading without looking hectic!! How do you manage it, especially in your Joe is Japanese illustrations? Amazing!!
This illustration is likely going to change my envisioning of the guards when I read "Alloy Of Law" though.