These were two of my favorite "setting" illustrations. First appearing in the Game Primer that premiered earlier this year at Gen Con (and still available for free on Crafty's site) and through Crafty's Facebook, these two showcase the massive difference between the lifestyles of the Nobility and the Skaa, the very wealthiest and poorest of Scadrial.
I also had a hell of a good time with the itty-bitty details. In the skaa slums I had the chance to try an inking effect I'd been wanting to use since Brandon's first description of the cities, which fade from black to grey, top to bottom, stained by the ever-present ash that rains from the sky. Unfortunately I think the effect ended up being a little heavy-handed, but it does read. Next time, I think, grey tones would work better.
In the noble party, there's the interactions of the scheming, crafty nobles at any social event. Wrapped in an opulent (and above all clean) environment, it's a rare couple that can stand above this special brand of filth. I also had some fun implying a bit of the history of the world (as they know it) through the background artwork.
Lots of opportunity for narrative implication in either of these illustrations. The most fun I have with drawings like this is implying the stories that haven't yet been told. Who are those people, and what's happening to them in this moment? That's a story you can tell, through the mechanics of the game and your own imaginations.
Drawn in Manga Studio EX v3 on the 21UX. These illustrations are exclusively licensed to Crafty Games, all rights reserved.
Basic pen tool, factory settings, usually the G-Pen and the Brush. I use the same tools for roughing, and if I'm dealing with large areas of black I frequently fill it as a silhouette and then carve it up using White or Transparent as the ink color.
The beautiful thing about drawing digitally (regardless of software) is that it allows you the freedom to make mistakes without (usually) severe consequences. I encourage folks to loosen up and try stuff. If you're not sure something is a good idea, make a duplicate Layer to preserve your work-state before trying a new idea out. Layers are wonderful tools in and of themselves, almost as awesome as the Undo/History function.
The beautiful thing about drawing digitally (regardless of software) is that it allows you the freedom to make mistakes without (usually) severe consequences. I encourage folks to loosen up and try stuff. If you're not sure something is a good idea, make a duplicate Layer to preserve your work-state before trying a new idea out. Layers are wonderful tools in and of themselves, almost as awesome as the Undo/History function.