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Submitted on
March 12, 2009
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5.0 MB


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Nike "Punching Bag" by Inkthinker Nike "Punching Bag" by Inkthinker
This is a scratch composite of the linetest cuts for what we referred to during production as "Punching Bag", one of three animated commercials that Fates built for Curious Pictures and Nike at the end of 2008. I was the key animator, my partner Craig Olsson was my tweens man, and together we fight crime!!

Also we make cartoons. Check out the finished version of this commercial at

It took a lot of hours, but I was pretty happy with the way the lines came out. Not everything was perfect, but I liked what we did right. Past this point it left my department and went on to shadows, paint and composite, so this represents the last stage at which I was really involved at a creative level.

We were given a set of rough boards by the commercial director, and from that we did a series of animatics based on the key layouts, essentially animated thumbnails but still required to evoke a sense of the final intention. After that got approved we were off to the races. To stay on schedule we had to complete the line animation in about 7-10 days (for about 20 seconds of final runtime). I have no idea if that's a lot or not, all I know is I didn't sleep much.

"Lines Test" means the line quality is representative of the final draft. Prior to the lines test we do animatics and keys tests (where key frames are cleaned up and rough tweens/breakdowns are inserted). This particular piece allowed for a very rough, sketchy finish to the linework that was a little faster to draw.

"Scratch timing" means the timing is not locked yet, and so there's some leeway for the occasional stutter or hold, and it's possible that a director might require a cut to be extended or diced. Though since this is a lines test, it's also pretty close to what the final timing should be. The markup is also still in place, timing notes and frame numbers and so forth, those get removed in the final composite passes. As the key animator, it's my responsibility to determine the timing of the animation and direct my partners as to how many tweens to draw, and to some degree where they should go or how they should differ from a straight tween.

So if you don't like the motion or the timing or the style in this, I'm your huckleberry.


©2009 Studio Fates & Nike. Check out and you can see the ad campaign, including the final commercials. Dig around the interwebs for the Nike Women ads or the Sister One shoes, and I bet you'll find 'em in nice QT versions as well.

Feel free to ask any question you like, but be aware that I'm restricted from talking about certain specifics. Sucks, but so it goes.
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JackieRoyal Featured By Owner Nov 9, 2013  Hobbyist Traditional Artist
masterofthenothing Featured By Owner Dec 5, 2012
Cheese-Smoothie Featured By Owner Nov 10, 2012  Student Digital Artist
the same sense of intense, fluid flow and enjoyment I got out of Nike "Meteor", I love it =D
baykustuyu Featured By Owner Mar 30, 2011  Professional Interface Designer
Your style amazing!!!
Cookietiger Featured By Owner Sep 27, 2010
Totally awesome! Beautifully fluid animation, you really got the feel~!
Inkthinker Featured By Owner Sep 27, 2010  Professional Digital Artist
Thanks! I wish I'd gotten more "oomph" into her series of fast punches, but otherwise I think we did alright.

Very-Blueberry-Pie Featured By Owner Aug 21, 2010
This is too much awesome for me to handle at this moment in time :|
oh god, SO EPIC, :+fav: :heart:
kingskullkid Featured By Owner May 12, 2009  Student General Artist
oh my gosh truly amazing stuff intresting use of camera angles and effects great stuff
cyborgakadjmoose Featured By Owner Apr 13, 2009
I wish this would happen more often when you wear Nike shoes...

Pure Awesomeness...
RH1999 Featured By Owner Apr 8, 2009
again I have to say that was bad ass
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