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Nortega bump by Inkthinker Nortega bump by Inkthinker
Done back in April for Fates internal. It's a bit large so it might load slow at first. In full color with sound and light effects it's pretty wacky. I think I had some tweens assistance from Olsson, but I can't recall exactly and the damn tag's not filled out. I know I did keys and effects and a chunk of the tweens.

Even though I've done a couple dozen of 'em by now, I'm always kinda making it up as I go when I have to animate explosions. Because they rely on a lot of stuff happening very fast, there's a kind of randomness to the first few frames that's hard to explain, but if you don't get it right it wrecks the effect. After that part, it's just smoke and dust effects, which are a pain but not so hard.

I suspect that my obsession over tiny details like the casings flying towards the "camera" makes me a bad animator, at least by some measure. It's time-consuming (though not terribly in my opinion) and the frames only last a fraction of a second (literally), and I'm never sure anyone notices.

I did it all through the RvB Animated short, and I don't know if it made an impression on anyone (and I went to all the trouble of determining which guns ejected casings and which did not, too). One thing I did love about working on Halo content was the weapon effects. I love animating weapon effects, and Halo's got a lot of weapons.

I can stand seeing muzzle flashes repeated, but every time I see machine-gun animation that recycles the same single case-ejection frame sequence for every round, it stick in my teeth. For crying out loud, at least do three different ones and switch it up a bit! Five randoms is better, which is what I did here.

The problem is that while they're not that hard to animate, it represents a linear increase in the amount of work that has to be done by the paint and composite animators, which is miserable for them.

Loops and cycles are about saving work, but if the end result looks cheap, then is it worth the savings? Little tricks polish up the poopy parts. Like that shameless bit at the end that we cover up with the bullet holes, which offers a distraction from noticing that it's the same five damn drawings cycling back and forth. The bullet hole animation is pretty easy to do, though making it all tear and fall like a single piece of paper made it trickier.

Times like that are generally when I have fun. :D

©2009 Studio "Humouring the Fates", all rights reserved and so forth. Authoritah!
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:iconthe-wheeloftime:
The-WheelofTime Featured By Owner Aug 29, 2012
It's so awesome!
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:icongemma09:
gemma09 Featured By Owner Oct 27, 2011  Hobbyist Digital Artist
Sweeeettt ^_^
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:iconbaykustuyu:
baykustuyu Featured By Owner Mar 30, 2011  Professional Interface Designer
Nice scenes...
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:iconitiohs:
Itiohs Featured By Owner Mar 29, 2011
Amazing work =]
What software(s) did you use? Did you animate on paper first?
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:iconinkthinker:
Inkthinker Featured By Owner Mar 29, 2011  Professional Digital Artist
Thanks!

No, no paper anymore... we stopped using paper around 2006. The frames for this were drawn mostly in PS CS2 or CS3.

I had thought until recently that everyone was going paperless, but apparently I was wrong. I'm not sure why they're still animating to paper in Korea, where so much needs to be done so quickly, but I'm guessing it's a lot to do with tradition.
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:iconitiohs:
Itiohs Featured By Owner Mar 29, 2011
Maybe it's faster to clean up... I think.. but having to flip the pages continually and not being able to see the result immediately certainly makes it very time consuming...
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:iconinkthinker:
Inkthinker Featured By Owner Mar 29, 2011  Professional Digital Artist
Full-frame playback beats finger-flipping, in my book. And it can't be faster to clean up... pencil work on paper is messier than digital drawing in-system, and digital drawing doesn't create artifacts or smearing (unless you want it to). If you can avoid the entire scanning process you save time and energy, and the savings on overhead (paper, pencils, erasers) becomes quite significant over the long run.

There are downsides to conversion of course... the initial investment per-seat is hefty (the Cintiq alone costs 2K, and then you need a box and software which can easily cost another 2-3K) and there's a transitional period for the artist to adjust to... it took me about six months of steady, daily drawing on a tablet before I began to feel comfortable with the process.

But you gain access to an arsenal of drawing techniques that are impractical or impossible to perform with physical media, and over time you save a lot, so I'm still surprised when I see that production studios overseas haven't made the conversion yet.
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:iconitiohs:
Itiohs Featured By Owner Mar 30, 2011
They definitely should.
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:icongeschmack:
geschmack Featured By Owner Oct 3, 2010
Freaking sweet.
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:iconwhisperpntr:
whisperpntr Featured By Owner Jan 22, 2010  Student General Artist
I wonder if it's disturbing I feel this way daily at times minus the gun. Gosh I love your animations.
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:iconladyofthedragons:
LadyOfTheDragons Featured By Owner Jan 18, 2010  Hobbyist General Artist
:icontatataplz: damnit! Im hit!...dying


thats insanely awesome :3
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:iconfuturender:
Futurender Featured By Owner Jan 18, 2010
Yet another fun one. Nice job, Ink.
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:iconthesigner:
theSIGNer Featured By Owner Jan 14, 2010  Hobbyist Traditional Artist
this looks amazing a so funny :D
I can't imagine the time it takes to just do this.
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:iconinkthinker:
Inkthinker Featured By Owner Jan 14, 2010  Professional Digital Artist
I think this took a couple days to line out and clean up. Not too long, but it's a lot of work.
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:iconxeonort:
Xeonort Featured By Owner Dec 23, 2009
Nothin' says "Everyone dies, NOW!" like a maniac with an M-16 and grenade launcher attachment.
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:iconneodesignz:
NeoDesignz Featured By Owner Dec 22, 2009  Professional
Ink my man, this is great work. Keep them coming.
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:iconjosephs-sky:
josephs-sky Featured By Owner Dec 15, 2009  Hobbyist Digital Artist
that´s soooooooo fucking hilarious :lmao:
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:iconadony:
adony Featured By Owner Dec 14, 2009  Hobbyist Filmographer
Wicked stuff, as usual.
But now I've gotta ask:
During my brief stay at the Academy of Design, the Classical Animation teacher advised me to "Watch my line count".
Now, I recently purchased the "Aeon Flux" collection for my PSP, and noticed that Peter Cheung apparently doesn't give a rat's ass for line count. What's your opinion.
Thanks in advance.
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:iconinkthinker:
Inkthinker Featured By Owner Dec 14, 2009  Professional Digital Artist
If by "line count" you're talking about design density (like, how complex the character design is), your teacher was giving you good advice for a student and journeyman animator.

Overly dense designs are a common pitfall amongst starting animators who've got more ambition that experience. It's hard to grasp a proper realization for the sheer volume of drawings required for even short subjects in traditional animation, and as designs get more complicated, the production time rises in tandem with the potential for drawing mistakes (continuity errors, volumetric problems, etc).

In my experience with student animators, most are simply not prepared for the amount of drawing they'll have to do. Your teacher was advising you to keep it simple so that your chances of completing assignments would improve.

Keep in mind, Peter Cheung was a board artist, designer and animator for ten years before Aeon Flux. He worked his way up to that level, he didn't just start out there.
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:iconadony:
adony Featured By Owner Dec 29, 2009  Hobbyist Filmographer
Thanx for the knowledge, meng. Will definietly take it to heart.
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:iconfire-tisane:
fire-tisane Featured By Owner Dec 13, 2009  Hobbyist Digital Artist
AHAHAHAHAA I LOVE IT!!! The wait for the grenade to go off was perfect.
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:iconpietroigor:
Pietroigor Featured By Owner Dec 10, 2009
Fantastic animation!
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:iconqiqo:
qiqo Featured By Owner Dec 8, 2009  Professional Filmographer
Pure awesomeness!! :D
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:iconhuntsman97:
Huntsman97 Featured By Owner Dec 8, 2009
Awesome Animation, but as a Marine that has used the M203 and it only has a 30 (but only loaded 28) round magazine capibility, that must be one of the magic Hollywood mags :) Still outstanding work, only wish my animation could be so clean!
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:iconinkthinker:
Inkthinker Featured By Owner Dec 9, 2009  Professional Digital Artist
Haha, yeah... tight, controlled bursts lack the wacky flair they wanted for this. In most entertainment, nobody runs out of ammunition unless it's dramatically appropriate.

:D
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:iconwilliamwrathman:
WilliamWrathman Featured By Owner Dec 8, 2009
Socompletely epic, that I think I just became a better person. The bulletholes-thing...genius.
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:iconcinamonspice:
cinamonspice Featured By Owner Dec 8, 2009  Hobbyist Digital Artist
that's awesome!
oh and ignore the print requested thing, I accidentally hit the button and it won;t go away now :<
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:iconinkthinker:
Inkthinker Featured By Owner Dec 9, 2009  Professional Digital Artist
It happens all the time. Don't sweat it. :D
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:iconroyalboiler:
royalboiler Featured By Owner Dec 8, 2009
nice stuff.
I like those bulet holes.
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:iconcereal199:
cereal199 Featured By Owner Dec 8, 2009
Amazing as always!
Your animations allways inspire me :)
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:icondarkkenjie:
DarkKenjie Featured By Owner Dec 8, 2009  Professional Digital Artist
this is great man, I like the bullets that come toward the screen
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:iconel-roacho:
el-roacho Featured By Owner Dec 8, 2009   Traditional Artist
I know the word is overused these days, but this is positively epic! I seriously wish there was more stuff around that was this fun. :) Kick ass!
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:iconbahijd:
bahijd Featured By Owner Dec 8, 2009
that was nice.
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:iconelarywakefield:
ElaryWakefield Featured By Owner Dec 8, 2009  Professional Digital Artist
Thats ROCKS!
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:iconbluesigma:
Bluesigma Featured By Owner Dec 8, 2009  Student Artist
amazing
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:icongaranmad:
garanmad Featured By Owner Dec 8, 2009
Fantastic work. Thanks so much for sharing.
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:iconpadder:
Padder Featured By Owner Dec 8, 2009  Professional General Artist
Now that's animation! I wish we'd see more fun stuff like this in NA
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:iconxpaintball:
xPaintball Featured By Owner Dec 8, 2009
Haven't you uploaded this before?
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:iconwhitetrash89:
WhiteTrash89 Featured By Owner Dec 8, 2009
This is so good I jumped of my chair to dodge the bullets.
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:iconwhothehellisthat:
Whothehellisthat Featured By Owner Dec 8, 2009
another kick-to-the-ass! ;)
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:iconwhothehellisthat:
Whothehellisthat Featured By Owner Dec 8, 2009
In a good way ;)
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:iconsalvador-raga:
Salvador-Raga Featured By Owner Dec 8, 2009  Professional General Artist
Awesome!
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:iconpickitrm:
pickitrm Featured By Owner Dec 8, 2009   Filmographer
wow that was amazing
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:iconshikaruoc:
ShikaruOC Featured By Owner Dec 8, 2009  Professional Filmographer
nicely done man! :)
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:iconteraissa:
teraissa Featured By Owner Dec 8, 2009
The casings are what sell the feeling of real bullets being fired. without them you get that cheap "Pew!Pew!" effect of the old GI Joe cartoons.

Been a while since we've seen an animation outta you. Nice to see every so often. Anything sweet coming out in the pipeline soon?
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:iconinkthinker:
Inkthinker Featured By Owner Dec 9, 2009  Professional Digital Artist
In terms of animation, not much... '09 has not been a good year for that. There's another bump that's kinda neat, but it's not been released yet (and it's only a 10-second bump), aside from that it's been pretty much all comics this year. Hopefully they'll let me share some more of the pages soon.
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:iconhandsomeape:
handsomeape Featured By Owner Dec 8, 2009  Professional Filmographer
ha,ha,ha,ha! that was hilarious pew! pew! yah I agree with this guy the animation is great WITH the casings.
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:iconbopx:
bopx Featured By Owner Dec 8, 2009  Professional Artist
haha, thats so amazing
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:iconmandelak:
mandelak Featured By Owner Dec 8, 2009  Student Filmographer
haha saw this on the fates website. really dope stuff.
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:iconhammerthane:
Hammerthane Featured By Owner Dec 8, 2009
frickin' fantastictical!
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