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June 14, 2004
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Pencil test opening sequence by Inkthinker Pencil test opening sequence by Inkthinker
DeviantArt has animators, I had no idea!!

I just learned this, when my buddy Li (aka lhs here on DevArt) showed me the gallery of Basakward:

[link]

Which has some really brilliant stuff on it, espescially the 10-Second Club stuff, which has me very interested.

I can upload animation, and you guys can actually see what I do all day. For my first little attempt at uploading a Quicktime, I've selected the pencil test for a piece of animation that is used by HTF Studios as a part of our demo reel (the new opener, actually). The finished piece is in full color, with sound, of course, but since that's work-work, I'm probably breaking the rules even showing this. But in case you're wondering what in the HELL I would be thinking, doing pencilled shadows on pencil test animation, it might help to know that the end result has a very sketchy, hand-painted look (and was meant to). We took these frames and colored each one individually (in Photoshop, I believe), and composited from there... a lot different from the way these things are normally handled by our studio.

Anyhow, Sorenson 3 Quicktime. I'm still figuring this thing out, so if this is all screwed up, that's why. You'll need a recent version of Quicktime to view it, but even though it's 6 seconds long, it's half-sized and of medium quality, so the file size is quite tolerable.

I can upload animation... still getting over that.

For additional fun, see if you can spot where I totally screwed up the motion of the spinning briefcase. Oops. It was a small enough mistake that the director decided to allow it to remain, but it still makes me twitch every time I see it.
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:iconhotpopcorn:
hotpopcorn Featured By Owner Jan 24, 2013
Do you know more good animator in DA?
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:iconinkthinker:
Inkthinker Featured By Owner Jan 26, 2013  Professional Digital Artist
There's a few out there. Here's a few favorites off the top of my head:
:iconleseanthomas: :iconblacksataguni: :iconbahijd: :iconbalak01: :iconbasakward: :iconlazymills1986:

Most of them are better than I am. :D
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:iconhotpopcorn:
hotpopcorn Featured By Owner Feb 23, 2013
Well in my book your better then them. by way how you anime scene around a person.
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:iconinkthinker:
Inkthinker Featured By Owner Feb 23, 2013  Professional Digital Artist
First, you have to be really confident about drawing people. Any angle, any action, all expressions, you cannot have any figure drawing weaknesses. Feet, noses, ears, hands, you must draw them all with ease.

After that, it's about studying actions and drawing the person in the key positions to carry an action out. Then you determine the time between the drawings, and fill out that time with in-between drawings.

It's really not that hard, but it's very time-consuming and you have to learn some important skills first. But it can be learned.
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:iconhotpopcorn:
hotpopcorn Featured By Owner Feb 24, 2013
We talking about panning around in animation right? that's what i wanna do. i just read that in the animation book it's dejavu. Thanks animation God there animation you did crazy panning on there. i been studying you and lot other animators.
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:iconinkthinker:
Inkthinker Featured By Owner Feb 26, 2013  Professional Digital Artist
One of the wonderful things about animation is that there's no such thing as a "camera". There is only "framing", and your only restrictions are your drawing skills. If you want to move the camera (for lack of a better term) around the character, you just draw him from different angles and then in-between accordingly. That's going to take some skill, which is why I emphasize the importance of confident drawing ability, but it's not difficult once you know how. It's mostly just time-consuming.

It can become very tricky and difficult when a background environment is involved, but there are ways to trick around that. Or you can be very brave and incorporate CG into your 2D work. But then you're getting complicated. :D

If you can draw from any viewpoint, the camera can go anywhere you like. It's part of what makes animation more fun than live film-making.
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:iconhotpopcorn:
hotpopcorn Featured By Owner Feb 26, 2013
Yes i understand now, but last time i talked to you. seem to me like i wanted to animate with such detail and badassness traforming this man in a werewolf.

but i eventually had to find out. it's all flat base motion and this comicbook detail, i wanted so much in there it's just not going to happen lol..

Just as moving one object to another trying to make is similar, the detail in the animation, i have to work hard and fight for it . but i study your animation some have bit something off but still to me it's perfection like that cute girl animation you have with boobs moving they wrong direction. i'm not sure what happen but i'm try it. to see what happens. :)
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:iconinkthinker:
Inkthinker Featured By Owner Feb 26, 2013  Professional Digital Artist
Trying things is the best way to learn how to do them. If you make a mistake, you learn what not to do, and that's also very important. :D

There's a trick to making things look detailed while keeping them simple, but it's not an easy one. You have know what makes a detail stand out, and what details are not helping your design. The more you draw, this easier this will become, which is why you must practice as much as you can.

Good luck! If you're drawing, you're learning.
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(1 Reply)
:iconchillvibes:
chillvibes Featured By Owner Apr 11, 2011  Hobbyist Traditional Artist
I've been looking for talented animators on DevArt! Looks like i finally found some :) I'm new to this stuff, but i really wanna learn... Only did a couple of flash things the few years, mostly playing around..

Anyways, I love the perspectives, the flow, the timing.. everything! It's amazing how you give the animation such depth!
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:iconinkthinker:
Inkthinker Featured By Owner Apr 19, 2011  Professional Digital Artist
Thanks!

Traditional animation requires powerful drawing skills. You've got to be able to confidently illustrate anything from any angle. Once you can do that, it's mostly about drawing a LOT of something and learning how time and distance affect the perception of movement.
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