Join for FREE | Take the Tour Lost Password?
Shop deviantART for the
holidays and save BIG!
Click here! :holly:
[x]

deviantART

:dance:
 
©2004-2009 *Inkthinker
:iconinkthinker:

Artist's Comments

DeviantArt has animators, I had no idea!!

I just learned this, when my buddy Li (aka lhs here on DevArt) showed me the gallery of Basakward:

[link]

Which has some really brilliant stuff on it, espescially the 10-Second Club stuff, which has me very interested.

I can upload animation, and you guys can actually see what I do all day. For my first little attempt at uploading a Quicktime, I've selected the pencil test for a piece of animation that is used by HTF Studios as a part of our demo reel (the new opener, actually). The finished piece is in full color, with sound, of course, but since that's work-work, I'm probably breaking the rules even showing this. But in case you're wondering what in the HELL I would be thinking, doing pencilled shadows on pencil test animation, it might help to know that the end result has a very sketchy, hand-painted look (and was meant to). We took these frames and colored each one individually (in Photoshop, I believe), and composited from there... a lot different from the way these things are normally handled by our studio.

Anyhow, Sorenson 3 Quicktime. I'm still figuring this thing out, so if this is all screwed up, that's why. You'll need a recent version of Quicktime to view it, but even though it's 6 seconds long, it's half-sized and of medium quality, so the file size is quite tolerable.

I can upload animation... still getting over that.

For additional fun, see if you can spot where I totally screwed up the motion of the spinning briefcase. Oops. It was a small enough mistake that the director decided to allow it to remain, but it still makes me twitch every time I see it.

Critiques


Thank you for your Critique

You are not logged in.

Comments


love 1 1 joy 0 0 wow 0 0 mad 1 1 sad 0 0 fear 0 0 neutral 0 0
:iconkuje:
Nice work, Ink. I noticed the spinning almost looked backwards, but besides that, awesome. Hope to see some more.

--
TedNasty

Mega House Tits!
:icondrunkenfairy:
Whoa... that is so cool! Awesome work, I want to see more!

--
What do you expect ME to do about hordes of killer radioactive alien vampires? Use harsh language?
:iconinkthinker:
Got it on the first time. I accidentally flipped the spin at the extreme end of the point, and didn't realize it until I had completed the piece.

:no:
:iconinkthinker:
No worries on that score... this discovery (that I could upload QT files) actually comes at a very fortuitous time, since I just recently began playing around with animation more on my own, at home. I've been doing some action work that I think is pretty cool... I rarely see good action in cartoons outside of those originated in Japan, and even then...

SO yeah, expect to see some cool stuff in the upcoming weeks.
:iconkuje:
Eh, it's nothing big. It doesn't hinder the piece at all. I really dig the way you made the character move.

--
TedNasty

Mega House Tits!
:iconwebsketcher:
that was impressive...I am in total [envy] awe ! great piece - really dug teh character's stretch and fling motion....really fluid!
:iconrwolf:
That is a very sweet piece.
Just a guess, but your running around 10 fps for this animation?
:iconpaxtin:
Damn thats some fine work there dude. :thumbsup:
:iconradiostar:
well christ, suffice to say the animation was amazing. the flow and feel were all very nice.

--
Punk Rock Goth
:iconinkthinker:
30fps in twos. (NTSC standard)

So around 15 drawings per second.

I never really think about it as "12 fps" or "15fps", because that's not really accurate. Film is 24, television 30 (okay, 29.97 if you're being a picky prick), and you can do a lot in there. With action espescially, I like to throw in tweens using hand-drawn blurs on fast-moving objects, and those "blur" frames usually only last for a single frame. If I think of the frame rate as being 12 or 15 fps, then I lock myself into sticking to twos or less, and ignoring the potential within the single frame. One of my favorite things to do is to play around with frame counts, dropping fast actions to a single frame, holding extremes for 3, and that can do some subtle things for motion. Check the QT file frame-by-frame, and you can see where I do this.

So back to the point, the animation runs at 30fps, with a new drawing about every two frames.

Details

June 14, 2004
771 KB
31.0 KB
320×240

Statistics

62
131 [who?]
7,281 (2 today)
4,651 (0 today)

Site Map