Shop Mobile More Submit  Join Login
×




Details

Submitted on
May 26, 2005
File Size
898 KB
Thumb

Stats

Views
28,125 (1 today)
Favourites
547 (who?)
Comments
180
Downloads
35,358
×
Samurai Skirmish - part II by Inkthinker Samurai Skirmish - part II by Inkthinker
Editing this commentary down to the basics. I've brought this up again because it serves as the basis for a segement of animation in HTF's latest short animated film, Kumo Kuro. Keep an eye out for it.

-EDIT- Because of the way DA handled GIF animations back when this was uploaded, you must Download the file (which just opens it in a new browser window) to see the animation. Sorry 'bout that.

:D

At any rate, I'm fairly satisfied with this segment, enough to call it finished. Let me know if you think there's anything that still needs attention (besides the very opening cut... I know, it's fast, but I kinda like it that way for now).

Total time taken for this was about 12-16 hours of solid work... I wasn't keeping super-close track, but I busted out about 3-4 hours a night over 4 nights to get to this point. All Easytoon and 4x5 tablet.
Add a Comment:
 

The Artist has requested Critique on this Artwork

Please sign up or login to post a critique.

:icongianhet:
gianhet Featured By Owner Mar 28, 2009
nice, but maybe a lil too fast^^
Reply
:iconturtleboat:
turtleboat Featured By Owner Mar 27, 2009  Student Artist
Oh man, i remember this! I think this was all over the internet once. It's fucking awesome.
Reply
:iconfallencypt:
Fallencypt Featured By Owner Dec 27, 2008  Professional Digital Artist
I see it again, I think the only little suggestion I can propose is the last part, where the samurai got kick into the air. When he land, he should have some couching when he sliding away. So that he won't look so robotic. and few more frames on the villain pro get hold of the samurai's sword. Make it as if they were fighting a bit of strength on the arms, in stead of like: my combo is finish, now is yours.

really a brilliant work. It's must be really hard to draw all this in 24fps rate. I salute for your effort and excellency.
Reply
:iconroronora:
roronora Featured By Owner Dec 6, 2008
I know this is a dumb question, but how long on average does it take you to draw one frame lol?

Oh and don't you kinda get distracted (or mislead) by the onion skin?

It's just your animations always seem so perfect.
Reply
:iconinkthinker:
Inkthinker Featured By Owner Dec 6, 2008  Professional Digital Artist
It's not a dumb question at all, it's perfectly reasonable.

In regards to how long it takes to draw a frame: it varies; for roughs, it can be anwhere from a couple minutes up to ten... if it's taking longer than ten minutes to draw out a key frame, it's probably too complex and I need to rethink it. For tweens, which is almost mathematical drawing, usually a couple minutes.

This still means I can only animate a few seconds a day, at most. It's slow, but luckily I have partners who help speed it along by parallel processing.

In regards to the onion skin being distracting or misleading: No, not usually. It takes practice to get used to seeing through the lines, of course, but the onion skinning is your guide... without it, you can't tell where you've been or where you're going. If it becomes distracting (and it can be) then you turn it off, or at least turn off some of them. But ultimately it's serving the same purpose as a traditional light table. I rarely get mislead, 'cause my previous frames are blue and my following frames are red, and so long as I remember that blue moves into red, I'm good. In that regard, it beats the old days when I animated straight to paper.
Reply
:iconroronora:
roronora Featured By Owner Dec 6, 2008
Thanks for that detailed reply.
I should know where I'm at now with time management.

You've just set me straight. My problem is is that I always rush frames thinking that I'm going too slow, but then it leads to an average/below average animation.

Thanks again.
Reply
:iconinkthinker:
Inkthinker Featured By Owner Dec 6, 2008  Professional Digital Artist
Timing is one of those things that's hard to work out, but it's also the most important thing in animation. You pick it up over time with practice... Easytoon is pretty good for that. Remember to work out your keyframes first, then your breakdowns... the number of frames it takes to go between 'em determines how many tweens you need.
Reply
:iconroronora:
roronora Featured By Owner Dec 7, 2008
Thanks a lot (and sorry for another question) but how do you actually create your fight scenes, like this one and that epic "Overviolent" one?
Do you just go straight ahead drawing frame after frame or do you draw your keys, then your extremes, then passing positions etc.?

Because I once tried to use that pose-to-pose method (That might be what it's called) but I failed miserably at it.

I find it hard to know where to place the keys, extremes etc. because I usually leave myself with too much space in between 'em. I especially find it hard with EasyToon. But I guess it's to do with timing, as you said.

Oh and one last question (I promise), do you have any tips for good blood effects? My blood doesn't look liquidy at all, he-he.
Reply
:iconinkthinker:
Inkthinker Featured By Owner Dec 9, 2008  Professional Digital Artist
The answer is both... again, this is one of those things you get over time, as you practice the craft, until eventually it "clicks".

It's easier to start by key-to-key. You set up your first keyframe (the beginning of any particular action) and you set up your second key (the end of that same action) and then you make a guess as to how many tweens you will need. Ideally you test that guess in a timeline, by placing the keys your estimated distance apart and playing it back to see how it feels, but if you can't use a timeline then you can just wing it, and over time you get a feel for it that improves your estimations.

With sufficient experience in timing you get better at animating "straight forward", wherein you just draw one frame after another. But without the timing experience, it's all too easy to go long or fall short... the latter isn't so bad, 'cause you can always add tweens, but the former means time wasted.

Play back your actions often to avoid putting in too many drawings. Check your timing as you go, and you'll get better at controlling it.

Remember that the keys are the extremes of the motion, the farthest points of the action, the drawings that define everything else that follows. They're the framework for the construction, and it's not as though they're set in stone.

As for blood, remember not to make it too blobby (which is the mistake I see most often). Until it congeals, it's as dynamic a fluid as most, and so it will splatter and smear and fleck and soak and run downhill, just like most liquids.

Study the motion of liquids in general. Spill some water or some juice and watch how it splats and runs and gathers. Take the time to see how drops plop, reverberate and ripple. Watch hi-speed video of liquids in action (search em out online, there's plenty out there) and see how the liquids stretch and snap and rebound based on surface tension.

With most anything, the more you watch and study it, the better you understand it. And when you understand it, you can draw it.
Reply
:iconroronora:
roronora Featured By Owner Dec 9, 2008
Again, thank you for the great advice.
This stuff is golden.

*Bows down*
Reply
:iconthecuddlykoalawhale:
TheCuddlyKoalaWhale Featured By Owner Oct 21, 2008  Student Artist
this is great, i love how fluid everything works with the raw basics
it actually works out really well when i was listening to one of the remixes of Ayla-Liebe

im a current first year animation student because my highschool is now offering an animation course
its the best thing thats ever happened to my highschool i personally believe : D

is there any tips for using easytoon? i plan on downloading it on my computer for personal use, and i also own a 8x6 tablet.

great work on the human form in all of the rest of your animations, hope you wont mind if i make you my mentor/role model? :D
Reply
:iconinkthinker:
Inkthinker Featured By Owner Oct 26, 2008  Professional Digital Artist
My only advice would really be to just practice, and to practice a lot. You have to be pretty comfortable and confident with your ability to draw whatever is required from the scene. Even if you focus on CG animation, being strong in traditional animation skills will help you have better instincts for timing and motion, because nothing teaches the value of 1/30 of a second like having to draw it.

Easytoon is a great practice tool. If you can kick ass in there, you can kick ass anywhere.
Reply
:iconjohnberryartworks:
JohnBerryArtworks Featured By Owner Oct 3, 2008  Professional Filmographer
I'm an animation student and I'm really impressed with this. What program did you use for this?
Reply
:iconinkthinker:
Inkthinker Featured By Owner Oct 5, 2008  Professional Digital Artist
Easytoon. I haven't used Easytoon in a while, but it's a great tool for practicing. It boils the whole process down to the very basics, it's essentially a fancy flip-book maker, but that's useful for forcing you as an animator to rely on the basic skills. If you can make good work with Easytoon, you can probably take better advantage of more advanced software.
Reply
:iconjohnberryartworks:
JohnBerryArtworks Featured By Owner Oct 6, 2008  Professional Filmographer
Thanks I appreciate the advice.
Reply
:iconsidestep-ink:
sidestep-ink Featured By Owner Jan 18, 2008
you my kind of animator!! u used a computer but didn't jsut tween and jitter a medicore fight scene, that was cold hard awesome animation!! good job :D! with the persspective changing the streching sometimes and the overall speedy feel it gave!! nice job man!!
Reply
:iconinkthinker:
Inkthinker Featured By Owner Jan 18, 2008  Professional Digital Artist
Thanks! Even though I used a computer to build the animation, I didn't really use any computer techniques. There's no auto-tweening or slides, you can't even layer in Easytoon, and that's one of the things I love about it... the basic nature of the program means you have to use basic animation skills to make things, and those skills are the difficult but important difference between mediocrity and excellence.

Not that I consider myself to be excellent, but I sure hope I'm rising above mediocre. :D
Reply
:iconsidestep-ink:
sidestep-ink Featured By Owner Jan 18, 2008
yep.. i wanna learn how to animate stuff too but it takes lots of practice.... ur good though and have a good grasp of how to do things ima keep eye on u!
Reply
:iconuchihaitachi121:
UchihaItachi121 Featured By Owner Jan 7, 2008
thats juts mad man

how do you make stuff like that O_O
Reply
:iconinkthinker:
Inkthinker Featured By Owner Jan 8, 2008  Professional Digital Artist
Lots of practice. :D
Reply
:iconuchihaitachi121:
UchihaItachi121 Featured By Owner Jan 9, 2008
wow

i see xD
Reply
:iconace0fredspades:
Ace0fredspades Featured By Owner Dec 18, 2007  Professional Filmographer
GREAT! I haven't ever seen smyh like that!!!
Reply
:iconkodmani:
kodmani Featured By Owner Oct 13, 2007
OUCH !!
Reply
:iconrobot-samurai-katana:
Robot-Samurai-Katana Featured By Owner Oct 1, 2007
wow dude your animations rock!

the most stunning thing I find about them is how you play with distance, perception and foreshortening!
Reply
:iconinkthinker:
Inkthinker Featured By Owner Oct 1, 2007  Professional Digital Artist
Thanks! I like to try and keep up with the skills that still can't be replicated by a computer. :D
Reply
:iconrobot-samurai-katana:
Robot-Samurai-Katana Featured By Owner Oct 1, 2007
good man ;)
Reply
:iconthealbinobutterfly:
TheAlbinoButterfly Featured By Owner Jul 30, 2007
totally AWESOME! i hope you come out with a finished version or something, i'd love to see how it ends! <3
Reply
:iconinkthinker:
Inkthinker Featured By Owner Aug 7, 2007  Professional Digital Artist
It actually ended up as one of three action sequences in Kuro Kumo, a short film that Studio Fates has been sending to film festivals all this past year. It's not online yet ('cause of the rules for most events), but hopefully it'll be done making the rounds soon and we can spread it more widely.
Reply
:iconfreakzter:
Freakzter Featured By Owner Jun 15, 2007  Hobbyist General Artist
goddamn thats so awsumely done
Reply
:icontalencek:
talencek Featured By Owner May 27, 2007
hi i seen one of ur animations and i really like it, very raw fighting no fancy moves , kinda the way i like to draw it but hey i'm still rough on the pencil here ....

pls more more guidance .. heehee
Reply
:iconneeble:
Neeble Featured By Owner Mar 30, 2007
oDo

Easytoons and a tablet?
Reply
:iconinkthinker:
Inkthinker Featured By Owner Mar 31, 2007  Professional Digital Artist
Yep.
Reply
:iconneeble:
Neeble Featured By Owner Mar 31, 2007
Right. Where can I get Easytoon?
Reply
:iconinkthinker:
Inkthinker Featured By Owner Mar 31, 2007  Professional Digital Artist
Latest build: [link]
Reply
:iconneeble:
Neeble Featured By Owner Mar 31, 2007
Sweet... thanks a lot :D
Reply
:iconknaji:
knaji Featured By Owner Mar 25, 2007
wow...simply amazing!
Reply
:iconcrescentindigomoon:
crescentindigomoon Featured By Owner Jan 9, 2007  Hobbyist Traditional Artist
ARE THEY WATER CLONES???!!!
tht's so effing cool XDDD
I just faved a buncha ur stuff and added u hehe
Reply
:iconb-the-n:
b-the-N Featured By Owner Dec 27, 2006
Your animation rocks! You got mad skills man!
Reply
:iconj-ellsworth:
J-Ellsworth Featured By Owner Nov 20, 2006   Traditional Artist
That's an animation!!!!

Excellent sequence.
Reply
:iconariades:
Ariades Featured By Owner Nov 18, 2006
Wow O.o Now that's one hell of an animation! ^__^
Reply
:iconpoofiemus:
Poofiemus Featured By Owner Nov 9, 2006
Okay, I'm slightly brain addled, but despite that I can tell this animation rocks!

...However, part of me is convinced that the happy and highly obnoxious J-Pop song "Doobee Doowop Communication" goes with this, when it probably doesn't. XD
Reply
:iconinkthinker:
Inkthinker Featured By Owner Nov 10, 2006  Professional Digital Artist
Given a fast enough beat, anything goes with this. :D
Reply
:iconpoofiemus:
Poofiemus Featured By Owner Nov 10, 2006
XD! I suppose that's true in theory, but the happiness of "Doobee Doowop" makes it slightly disturbing.
Reply
:icongarbagecan:
GarbageCan Featured By Owner Nov 9, 2006
AWESOME!
Reply
:iconbrattyben:
BrattyBen Featured By Owner Nov 8, 2006
Wow. simply...wow.
Reply
:icontinak:
Tinak Featured By Owner Nov 2, 2006  Hobbyist Digital Artist
What it yu animation program anyway?
Reply
:iconinkthinker:
Inkthinker Featured By Owner Nov 3, 2006  Professional Digital Artist
For these I use Easytoon. It's free, but it helps to use a tablet.

You can get it right here: [link]

Play around with it... it's limited, but I think that helps me focus more intently on specific skills.
Reply
:iconancientblade44:
ancientblade44 Featured By Owner Oct 27, 2006
Your an EasyTOON ANIMATOR?!

Wow..Havent found much of them on Deviantart,YOUR AMAZING!!!!!!!!!!!!!

Reminds of my favorite animator
KAZUTO NAWAKAZA

Keep up the amazing work
Reply
:iconinkthinker:
Inkthinker Featured By Owner Oct 27, 2006  Professional Digital Artist
check out ... he's pretty awesome.
Reply
:iconancientblade44:
ancientblade44 Featured By Owner Oct 27, 2006
Your an EasyTOON ANIMATOR?!

Wow..Havent found much of them on Deviantart,YOUR AMAZING!!!!!!!!!!!!!

Reminds of my favorite animator
KAZUTO NAWAKAZA

Keep up the amzing work
Reply
Add a Comment: