Determined to pimp this out just a bit more. Closeup details of the illustration I slapped together for the next ZombieBomb
anthology, from Terminal Press. Hit the Download for the supersize to see the details.
I'm all conflicted on the level of detail I put into this... I feel like maybe I went overboard a bit. Which isn't something that people usually complain about, in general terms more detail = better drawing, but lately I see a lot of value in better planning = better drawing... like, if you must go heavy with detail, how can it be done most effectively to make an exciting, engaging illustration while not being noisy, overwhelming, and so goddamn complicated that it will take a year and a day to color it.
Still, I think it looks pretty cool. Makes a nice wallpaper.
Drawn in Manga Studio EX v3 on a Cintiq 21UX. God, I love Layering. Being able to work over the top of lines without affecting other lines adds a whole dimension to inking that still kinda boggles the bits of my weak little brain that once worked with Microns and Rapidographs on plate Bristol.
Someone asked me recently about how I scribble a lot when I rough, and I do rough things out a LOT more than I ever did in the old days. Even if I draw with pencil in a sketchbook now, I tend to make very rough shape and sketch roughs as lightly as I can, and then work over the top. I thought I was sketching back in the old days, but it was pretty directionless and I tried too hard to get things right the first time, with the first lines.
You can cover up bad planning and no planning with a lot of detail, and it'll look impressive. But smart composition, rough sketching, that allows you to direct your resources of time and effort in the most focused, effective manner. You'll do more with less, work faster and be a more effective illustrator.
At least, that's what I think this week, anyhow.
I knew about Zack Snyder's Sucker Punch
before I drew this, but I don't think I was consciously
shooting to imitate this level of sheer anachronistic non sequitur when I chose to plot a samurai school girl, and cowboy mercenary and a retrofuture spacegirl against a zombie horde... I was just thinkin', "haha, hot chicks & zombies!".
Which is pretty much a variant on the thinkin' I get when I watch the trailer for Sucker Punch
, too ("haha, hot chicks and samurai swords and giant robostatues with chainguns and ww2 bombers shooting dragons!").
It looks like a gorgeous digital painting in motion for 2 hours. I hope the story and acting backs it up. Even if it's a silly movie, though, I'll probably still enjoy the hell out of it.
On further consideration, I think in this cropped composition it looks better flipped back to it's original orientation. Without the closeup exploding heads, there's not so much to draw the eyes out. On the left the sword blade leads the eye into the center, on the right the beam now helps to lead the eye back in to the spacegirl the way the birds do in the larger comp.
Let me know what you think.