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November 4, 2010
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ZombieBomb detail by Inkthinker ZombieBomb detail by Inkthinker
Determined to pimp this out just a bit more. Closeup details of the illustration I slapped together for the next ZombieBomb anthology, from Terminal Press. Hit the Download for the supersize to see the details.

I'm all conflicted on the level of detail I put into this... I feel like maybe I went overboard a bit. Which isn't something that people usually complain about, in general terms more detail = better drawing, but lately I see a lot of value in better planning = better drawing... like, if you must go heavy with detail, how can it be done most effectively to make an exciting, engaging illustration while not being noisy, overwhelming, and so goddamn complicated that it will take a year and a day to color it.

Still, I think it looks pretty cool. Makes a nice wallpaper.

Drawn in Manga Studio EX v3 on a Cintiq 21UX. God, I love Layering. Being able to work over the top of lines without affecting other lines adds a whole dimension to inking that still kinda boggles the bits of my weak little brain that once worked with Microns and Rapidographs on plate Bristol.

Someone asked me recently about how I scribble a lot when I rough, and I do rough things out a LOT more than I ever did in the old days. Even if I draw with pencil in a sketchbook now, I tend to make very rough shape and sketch roughs as lightly as I can, and then work over the top. I thought I was sketching back in the old days, but it was pretty directionless and I tried too hard to get things right the first time, with the first lines.

You can cover up bad planning and no planning with a lot of detail, and it'll look impressive. But smart composition, rough sketching, that allows you to direct your resources of time and effort in the most focused, effective manner. You'll do more with less, work faster and be a more effective illustrator.

At least, that's what I think this week, anyhow.

-EDIT-

I knew about Zack Snyder's Sucker Punch before I drew this, but I don't think I was consciously shooting to imitate this level of sheer anachronistic non sequitur when I chose to plot a samurai school girl, and cowboy mercenary and a retrofuture spacegirl against a zombie horde... I was just thinkin', "haha, hot chicks & zombies!".

Which is pretty much a variant on the thinkin' I get when I watch the trailer for Sucker Punch, too ("haha, hot chicks and samurai swords and giant robostatues with chainguns and ww2 bombers shooting dragons!").

It looks like a gorgeous digital painting in motion for 2 hours. I hope the story and acting backs it up. Even if it's a silly movie, though, I'll probably still enjoy the hell out of it.

:D

-EDIT II-

On further consideration, I think in this cropped composition it looks better flipped back to it's original orientation. Without the closeup exploding heads, there's not so much to draw the eyes out. On the left the sword blade leads the eye into the center, on the right the beam now helps to lead the eye back in to the spacegirl the way the birds do in the larger comp.

Let me know what you think.
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:icontobi1480:
tobi1480 Jan 7, 2011  Hobbyist Traditional Artist
LIKE!
Sucker Punch looks awesome, BTW
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:iconwarhound-cmp:
I just finished watching GrindHouse -Planet Terror then i saw this piece and had a good laugh^ ^ Zombies just wont stop tonight i guess hehe.

I think you've cropped in too tight though, at least on some parts. I agree with your points on how crop gets your eyes to move around and enjoy the piece more. But space girls head hits the top seems forced or something. Space above her might make bottom heavier and you would look down more to enjoy action there. I seem to get stuck at the top of image. And something about the crop in around right and bottom bothers me... sorry.. cannot pin point it. Maybe too much has been lost, and I get confused about just what the images / zombies are. I know they are zombies, but does that come across well to someone who has never seen the original image? Well... hope the comment helps. ^ ^'
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:iconinkthinker:
Inkthinker Nov 12, 2010  Professional Digital Artist
It's definitely cropped in about as tightly as I thought I could reasonably get away with and still include all three characters, their actions and some of the zombies. The full page version is a better comp, for certain.
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:iconusefulidiot284:
Amazing...simply amazing. Your attention to detail is greatly appreciated. And, I have to agree, this perspective is a bit more fluid. Although, both are still great.:neom:
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:icontonydonley:
This looks great. I've done 3 stories for Zombie Bomb! now. its a great book to work on.cant wait to see this in print.
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:iconinkthinker:
Inkthinker Nov 12, 2010  Professional Digital Artist
Thanks! Matty's been trying to get me to do something on it every year, but I'm always busy and I never get around to it. This year I just forced some time out for it, though sadly not enough. Maybe next year I can do a story. :D
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:iconcannibaljim:
cannibaljim Nov 4, 2010  Hobbyist Digital Artist
That`s an interesting assortment of genres there. :)
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:icondigitalspiritx:
Awesome job! The fat zombie is quite a jumper.
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:icondanhowardart:
welp, i have a new wallpaper!

awesome job :D
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:iconinkthinker:
Inkthinker Nov 5, 2010  Professional Digital Artist
By the way, I really like what you've done with that revisited painting. I remember the first time you posted the old one, and the new version is much more dynamic and exciting. Very cool stuff.

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