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Dirty Sketches

Sun Apr 27, 2008, 7:55 PM
SO! I've been keeping busy, but I'm in another of those work cycles where I can show you nothing, and hence it's been a couple months. I'd say I was sorry, but I'm busting my ass too much to take the time.

On the animation front, I'm back at Fates for a while, because a Dream Project dropped into my lap that was too awesome to pass up. It's so damn cool, I've actually had no problem not talking about the details to anyone in print, not even in private messages or external emails, because I'll be damned if I'm going to let something dumb like NDA violation screw up this one. It doesn't stop me from occasionally teasing people about it, but that's because I think it's the part I was born to play, baby. I won't show or talk about it again, except to say that it's a short, it's video-game related, and it's going to be action-packed traditional hand-drawn animation as awesome as I know how to make it. Principal work just begun, it's months away from completion, but I've not been this excited to go in and work since... well, I don't know if I've ever been this excited about work.

And that's all I got to say about that.

On the illustration front, I'm at the very end of the Crafty contract. It's been over 50 interior illustrations, the biggest single work I've done on an RPG book, and I've been
having a blast with it even though it's probably the hardest work I've done in a long while. I'm very pleased with most all of it, and yet I can already see where I can do even better the next time, and that's a good feeling for an artist to have... it drives you on to that next job, and fuels the burn to improve.

One thing that finally came around is that I succumbed to the inevitable and got a Paypal account. This means I really don't have an excuse to turn down at least some of the commission work that's been asked for by some of you, and so expect something to turn on that front in the next month or so. As I'm going to be dedicating the majority of my focus to the aforementioned unmentionable animation project, I'm thinking for the moment I'll open four slots strictly for a certain type of commission: character illustration, probably focused for gamers. I've been canvassing other people who take commissions on DA through Paypal, so I think I've got a handle on price, but I'll try to keep it reasonably low... I know things are getting tight out there for everyone. Hell... why do you think I'm taking commissions?

:D

So if you've been thinking you'd like me to draw something for you, save up your pennies and gather your references and descriptions. I'll probably offer a small discount for anyone who provides visual references as well as descriptions, even if that reference is your stick figure scribbles. It makes my job so much easier.



* * *




In our last chapter, I promised to talk a little about something I've noticed both in my own work and the work of a large number of student artists that I've met. It has to do with sketching, and something I remember doing myself a lot back when I first began... it's called "clean sketching".

It stems from what is, as near as I can tell, a misunderstanding of what a sketch is for. A sketch is a drawing intended to lay out ideas and form a basic compositional structure. It's the framework of a drawing, and it doesn't ever need to be "clean". All too often I see sketches where the artist did not draw out the underlying structure of what they were trying to illustrate... the framework isn't there, (and I don't mean erased, I mean it was never laid down), and as a result their work is often plagued with asymmetry and misproportion. The eyes are off-balance, the fingers are misshapen, the arms are out of proportion to the torso, etc. And worst of all, their lines are weak and shaky, lacking confidence and definition.

This happens when the artist wants to achieve the same sort of polished, clean look that they see in the roughs drawn by the artists that they admire and aspire to match, but what they don't often realize is that those artists are A)greatly more experienced and 2)often cleaning up behind themselves, even when showing what they consider to be "sketch" work. With digital artists this is even more likely, because we can so easily hide all that rough preliminary work by simply turning off the Layers.

Without a clear understanding of underlying structure, the artist leaves themselves open to mistakes that weaken the drawing on a fundamental level. It's not enough to conceptualize the basic shapes and the guides which help the illustrator to build a strong composition. You have to DRAW them, set them down in physical form and use them as the framework upon which you hang the finer details of your illustration. This is especially true of artists who are still learning all the tricks... when you're still learning anatomy and perspective, that's NOT the time to try and skip drawing those elements out at the sketch stage. Drawing a sketch without putting down the framework is like building a house by starting with the drywall.

There's a difference between a "clean sketch" and "clean pencils". Clean pencils are usually a pencil sketch that's been cleaned up, where the artist either drew the construction work with a different color pencil (red or blue, usually) that's been stripped out of the work digitally, or by going in and gently erasing their rough work where it shows, or by lightboxing their sketches, which is essentially what a digital artist often does. But just because it looks clean, it doesn't mean that work wasn't done.

Stop trying to sketch clean. If a clean sketchy look is your objective, then clean up your work after you've done it. Part of being a sketch is having those structural lines visible to the audience anyhow, and you're not doing yourself any favors by attempting to save time or avoid difficult math. A sketch is meant to be messy, it's the stage in the drawing when you're supposed to make mistakes and try out things that don't work. Don't escape it, embrace it. The sooner you do, the better you'll get at understanding not just how things look, but how they're built, and that comes in useful at pretty much every step along the way from concept to completion.



* * *




So that's enough dictatorial lecturing from me for tonight. If you got any questions or responses, feel free to speak up. In the meantime, I'll try to find something to post if I can. There's going to be an avalanche of fantasy lineart coming down the pipe in a couple months as the book goes to print, but I've got to keep them under wraps until the publisher pulls the trigger. And of course, when the animation project goes live I'll have all sorts of kick-ass content. Joe is Japanese shorts 3 and 4 both remain in post-production hell, but there's nothing I can do about that... I do have some artwork for the series I can post, but I've been loathe to tweak people's interest in the series without a good idea of when the next part will go public... otherwise it just feels like I'm teasing the audience and wearing you out waiting. But I can say that the subtitles for the Japanese audio was being laid out last week, so it lives on. It's just going very... very... slowly.

Books I been reading: Jonathan Strange & Mr. Norrell, awesome. Air Gear vol. 07, awesome and naughty. Berserk vol. 22, awesome and epic (and still not for kids). Check 'em out.


Devious Comments

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Good to hear from you again. :nod:

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Avatar by =neekko
Help||*watercolorists||#traditional
I still check messages regularly, so I'm not hard to get in contact with... I'm just not stepping up to the soapbox very often latley.
No worries. It's just that when I don't see journals from people I presume either 1) they're really busy or 2) they got eaten by a bear. Since you fit number one, I guess it all checks out.

Will you be at SDCC again this year?

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Avatar by =neekko
Help||*watercolorists||#traditional
Great great great advice about sketching. I'm the worst :dead:

Keep up the good work--I can't wait to see more from you :D

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The more time I spend on dA... the more I start to think in emoticons :disbelief:
This is why Col-Erase pencils were invented. Great advice!

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frozenfox.com | *ff-bean
It's good to know that someone still thinks of sketches as something besides a tidy line drawing. My rough sketches can get so messy sometimes, I have to try to clean them up to be able to see where I'm going...:faint:

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"Everyone becomes closer to Buddha when they stop breathing. It's harder to be close while you still are..." Genjyo Sanzo

member:
~AnimeDisneyClub~Crazy-about-Cloud~saiyukifanclub
So, if someone were to say, request a commission of Captain America, how much would one be looking for?

You know, hypothetically, of course...

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Bob Dahlstrom: Artist, sometimes writer.
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  • Dude, you're the man. I'm glad you explained the sketching process, because I too have been doing clean sketches for the longest, and recently before I saw this post I decided that I go crazy with it and just construct my vision without going too heavy in detail. I haven't actually tried it out yet, but it's been in my head for a while after I did this drawing a week back. It was somewhat a messy sketch process, but not quite...kinda hard to explain at this point, but I totally know what you're trying to say.

    So thanks for that insight, and keep up the good work. Glad to hear that you're having an awesome experience with this project you been working on, thats how I wanna feel when I'm on a project. Which I have before, but not lately lol.

    --
    You know what ol Jack Burton says at a time like this?
    I often find as well that when I'm loose and allow myself to be messy and drop in lines that guide the figure's proportions and motion, that in doing so I get insights into where and what to delineate for the final that wouldn't have come to me if I'd neglected to sketch them out first.

    Remember, you can always work in a colored pencil first, then sketch in more cleanly with a regular pencil over that. And if your final media is ink or paint, you'll end up covering or removing all the sketch work anyhow at the end, so don't hold back.
    Hypothetically, for clean inks, probably between $60 and $75 for a 8.5"x11" single-character vignette illustration without background. I'm somewhat loathe to do commissions of copyrighted characters, though, so if I get more offers to draw OCs then I'm likely to shuffle a commission like this to the bottom of the stack. Keep in mind, as well, that there are no originals... deliverable is a hi-res digital file suitable for print.

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    ~Dieman:iconDieman:
    Ink, you're talking about you working in animation. What, specifically, are you doing?
    Sat Apr 18, 2009, 4:39 AM
    ~krisbowen:iconkrisbowen:
    Happy Birthday you old fart !!! You have hit the 33 so that means you get an extra rant this year!!
    Mon Mar 23, 2009, 12:28 AM
    ~KrIsTiaNo:iconKrIsTiaNo:
    :p
    Fri Jan 30, 2009, 6:42 AM
    =G-man2000:iconG-man2000:
    :wave: :olya: :pray:
    Tue Nov 4, 2008, 2:40 AM
    =G-man2000:iconG-man2000:
    :nana: :poke:
    Sun Mar 9, 2008, 6:14 PM
    =G-man2000:iconG-man2000:
    :P
    Sat Mar 8, 2008, 10:34 PM
    ~TheAstro:iconTheAstro:
    Happy Birthday. DUNK MY ASS!
    Fri Mar 7, 2008, 2:36 AM
    ~jersalyn:iconjersalyn:
    WOOT 32!
    Wed Mar 5, 2008, 5:32 PM
    ~krisbowen:iconkrisbowen:
    Happy Birthday!!! 36 for me today as well
    Wed Mar 5, 2008, 1:58 PM
    ~krisbowen:iconkrisbowen:
    Whats up Bro??? Hope all is well with you and the Mrs.!!!!
    Wed Aug 29, 2007, 12:33 AM

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